Programs

Four tracks.
One instructor, all the way through.

Every student starts with a free 30-minute intro. From there, we build a custom plan around your child's age, experience, and what they actually want to make.

Track 01 · K-5

Young Coders

Ages 5-10

The first goal is simple: make code feel like magic, not homework.

Young Coders is about logic, creativity, and first playable projects. Kids learn to think in code — cause and effect, sequences, loops, conditions — while building things they can actually show off. The fundamentals they pick up here transfer to every programming language they'll touch for the rest of their lives.

What they'll work with

  • Scratch & ScratchJr — MIT's drag-and-drop coding language, the gold standard for this age
  • Roblox Studio — build real playable levels and simple scripts in an environment kids already love
  • Code.org & Tynker — structured challenge paths when we need a change of pace

What they'll build

  • An animated interactive story
  • Their first real game (arcade-style, playable in a browser)
  • A simple Roblox level friends can play online

Track 02 · Middle School

Game Makers

Ages 11-13

Real programming, through games. The bridge year between "coding is fun" and "I understand how software actually works."

This is where kids make the jump from visual block-based coding to typed code. They'll learn Python fundamentals, script real interactive games in Roblox Studio, and get their first taste of a professional game engine. By the end, they'll have shipped a playable game they designed and built themselves.

What they'll work with

  • Python (Pygame and Turtle) — the cleanest language to learn real programming in
  • Roblox Studio with Lua scripting — build the game mechanics, not just the levels
  • Unity intro — a first look at the tool used across the professional game industry
  • Git & version control basics — how real developers save and share their work

What they'll build

  • A complete Python game with collisions, scoring, and multiple levels
  • A Roblox experience with custom scripted mechanics
  • Their first 3D scene in Unity

Track 03 · High School

Dev Path

Ages 14-18

College-prep coding. Real skills, real tools, real portfolio pieces.

Dev Path is for students who are thinking about computer science degrees, software internships, or building their first serious project. We work in the same tools professional engineers use — Unity and C#, web frameworks like React, and modern version control — and students leave with portfolio projects that strengthen college applications.

What they'll work with

  • Unity + C# — the industry-standard game engine, used in everything from indie hits to AAA titles
  • Web development — HTML, CSS, JavaScript, and React for real interactive sites
  • AP Computer Science support — tailored help for AP CS A or AP CS Principles
  • Git, GitHub, and modern dev workflows — how professional engineers actually work

What they'll build

  • A playable Unity game with polished mechanics
  • A personal website hosted on their own domain
  • A working web app they can demo in an interview or college essay
  • A GitHub portfolio with real commits and real code

Specialty Track · Ages 12+

VR & AR Lab

The track only Stanley Tutoring offers.

Build real immersive experiences on Meta Quest — taught by someone who did it for Verizon at scale.

I spent years at Verizon building VR and AR applications used by 130,000 employees. The VR/AR Lab teaches that same skill set to students, adapted for their age and experience level. Kids leave with a real VR app they built, running on a real headset.

What they'll work with

  • Meta Quest 2 / 3 — the dominant consumer VR platform
  • Unity XR Toolkit — the framework most professional VR developers use
  • C# scripting for interactive behaviors
  • 3D space and UX fundamentals — a different skill than flat-screen design

What they'll build

  • A VR scene with interactive objects they can grab, throw, and manipulate
  • A short VR game or experience they can share
  • Working understanding of how commercial VR products are actually built

Note on hardware: families with a Meta Quest at home are the easy path. For students without one, in-person sessions in the East Valley can use my equipment.

Not sure which track fits?

That's what the free intro is for. We'll talk through where your child is, what they're excited about, and which track makes the most sense — or whether a blended plan is the right call.

Book a free intro →